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Thread: Gran Turismo on PS2 vs. real life?

  1. #1
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    Gran Turismo on PS2 vs. real life?

    Just curious to those of you lucky enough to have had experience driving some nicer cars and have been able to get your hands on the Gran Turismo series on PS2--how does the handling in-game compare to the handling in real life? From what limited experience I have driving cars, it seems to me like it's at least on the right track, but I wonder how close it can really be.

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    Miles away from the real world.

    Partly because it lacks the immersion of physical g-forces you use to keep a car at the limit.

    It also lacks the impact of body roll on handling so it is too easy to get it sideways and keep it there. To match the 'game' you'd have to setup a car with almost not suspension movent. It lacks the 'pitch' that cars have with the higher CoG.
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

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    Quote Originally Posted by Matra et Alpine
    Miles away from the real world.

    Partly because it lacks the immersion of physical g-forces you use to keep a car at the limit.

    It also lacks the impact of body roll on handling so it is too easy to get it sideways and keep it there. To match the 'game' you'd have to setup a car with almost not suspension movent. It lacks the 'pitch' that cars have with the higher CoG.
    Aye, good point. Hadn't even thought of the fact that it's impossible to roll a car in that game. So much for my theories about cornering at 180 mph!

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    Quote Originally Posted by Smithman
    Aye, good point. Hadn't even thought of the fact that it's impossible to roll a car in that game. So much for my theories about cornering at 180 mph!
    I didnt' mean 'roll' in the sense of barrel
    I meant body roll, which changes wheel camber and tyre contact and individual tyre grip levels
    sorry
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

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    Forza Motersport is more realistic than GT4, since it has damage

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    Quote Originally Posted by ZemoButts
    Forza Motersport is more realistic than GT4, since it has damage
    yesh but the graphics are worse

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    much worse, and ive heard many things ARENT as realistic
    He came dancing across the water
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    Quote Originally Posted by ZemoButts
    Forza Motersport is more realistic than GT4, since it has damage
    whoopdee do, damage is overrated

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    Quote Originally Posted by ZemoButts
    Forza Motersport is more realistic than GT4, since it has damage
    lol!

    forza = very good fun multiplayer and physics are great.

    GT4 = awesome because of the sheer depth
    halo 2 - november 9

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    To get the real experence you need one of these:Force Dynamics

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    Quote Originally Posted by Cyco
    To get the real experence you need one of these:Force Dynamics
    definately - http://www.ultimatecarpage.com/forum...force+dynamics
    nice to see the udpate in-car with the crash
    If the g can upset the dv recorder I'd worry about extended use !! I've enough back adn sholder injuries from only an hours real life experience once ever few weeks/month without replicating it in the sim when "playing"
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

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    enthusia matches the handling in real life.

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    Quote Originally Posted by Cadillac Imaj
    enthusia matches the handling in real life.
    not heard of it, a quick dip in gamespy turned up a VERY good comparative video.
    It's close, MUCH closer than I've seen on the PS2.

    Can;t link the video directly so go here --
    http://media.ps2.gamespy.com/media/6...37/vids_1.html


    Not sure that wheel camber is changing and it's certainly not as dynamic which may suggest a simpler model.
    The cynical view of that however is that the driver was ASKED to get the car to do the same as he had done on the real track. THAT's different from the car acting like real-world-physics

    Worthy of a test though, I must try and find a copy
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

  14. #14
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    in GT4 when you hit a wall at 200mph you just bounce off, but forza you tumble over a few times

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    For me the big problem with realism in GT4 (apart from the damage of course) is the braking. There's just no real skill to it. You pick your braking point and just push the button/pull back on the stick as hard as you can and hey presto the car stops quickly and smoothly regardless of whether you're in a straight line or turning. Even ABS equipped cars in real life can't cope with with maximum brake force, large steering inputs and hitting kerbs/bumps etc without being unsettled. There also needs to be at least the option of driving with non-ABS brakes to call itself a proper driving simulator.

    I appreciate that it would be very difficult to do non-ABS brakes on a game because you get no feel through the controller. I'm not sure which other games have attempted it but I know the most recent official F1 games make a reasonable attempt at it, and it certainly adds an extra level of skill into the game.
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