Originally Posted by
Clivey
If it was all the current (2005) production cars from all the mainstream manufacturers it'd be a LOT more than 500 cars...but does anybody honestly think there will be that many in one game? Either way, once you've got the physics, damage model and everything else sorted, you just have to add the numbers for each car, not really taking that much space when compared with...
erm, no, you would have a lot of data per car, but it could all be fairly mechanically produced based on manufacturers figures. A decent model of a car surface alone would include LOTS of surface and vertices. Never mind the data points for engine components, suspension components and body. Richard Burns rally engine even models the individual engine components
Like all things you can be sure that the usage woudl increase to fill the space availalble, jstu as has happened to EVERY format ever devised
Personally I don't think they'll go to those lengths for one game to appeal to a select few. Therefore I don't think we'll be seeing 50GB+ games in the near future.
Hopefully NOT as then even Blu-Ray won't make it
I'd LOVE to be proven wrong by games manufacturers, I really would.
GPL plus add-ons already exceeds single DVDs
"A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'