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Forza Motorsport 4
Lets get this thread started! Game is set to launch Fall 2011
Cant Wait!
[ame="http://www.youtube.com/watch?v=yasxcR4KAaE"]http://www.youtube.com/watch?v=yasxcR4KAaE[/ame]
[ame="http://www.youtube.com/watch?v=REnYXw-Fbq4"]http://www.youtube.com/watch?v=REnYXw-Fbq4[/ame]
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That's like 8 months from now!
What a tease.
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That walk around and sit in thing is pretty awesome. Can you do that with every car in the game or just the Ferrari?
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Forza doesn't pull Polyphony style bullshit like premium cars.
That will be for all cars I'm betting.
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[quote=whiteballz;955369]Forza doesn't pull Polyphony style bullshit like premium cars.
That will be for all cars I'm betting.[/quote]
Troll. :D
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There already was some sort of caste of different cars in Gt4 with those vintage cars you basically couldn't drive in any circuit or thereabout.
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Two things. There's no WAY they're going to produce 400+ cars with that level of detail inside and out by next fall. Secondly, if they DO pull that off....I'm guessing that's going to be about the extent of the improvements coming off of FM3.
Prove me wrong Turn 10.;)
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[quote=whiteballz;955369]Forza doesn't pull Polyphony style bullshit like premium cars.
That will be for all cars I'm betting.[/quote]
I bet its for all cars too;)
[quote=ThisBlood147;955377]Two things. There's no WAY they're going to produce 400+ cars with that level of detail inside and out by next fall. Secondly, if they DO pull that off....I'm guessing that's going to be about the extent of the improvements coming off of FM3.
Prove me wrong Turn 10.;)[/quote]
I hope they do prove you wrong! Because it would sick! Now is the time to crush GT5 if they deliver.
400-500 cars is good enough for me. As far as Im concerned thats twice what gt5 has. Seeing as only 200 some cars are premium and worth driving.
If forza can bring the sense of speed that GT5 has, I am sold.
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[quote=NSXType-R;955372]Troll. :D[/quote]
I'm not even trolling - I used to be a huge GT fan, but there is a limit to what I'm willing to put up with.
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Looking forward this next fall. Until then I still haven't beaten Forza 3 yet, so I'll have plenty to do until then.
More than anything, I hope FM4 will bring weather (makes the game so much more interesting) and more tracks (ex. Willow Springs, Spa, Monza, Monaco).
Now if I could somehow convince Turn 10 to model Yas Marina, my life would be complete lol :D
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I used to think Forza was amazing, but recently played Forza 3 with a friend, and found it pretty boring. The car models are pretty badly made too...
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In Enthusia the weather was variable, meaning that if a race starts wet it will end wet, and you could really tell the difference. The feeling was like driving on eggs, love it.
That game was almost perfect as far as driving simulation was concerned I think, even if it was a bit too zealous when lateral inertia was to be considered. And unlike GT4 you could handle oversteering in all cars, even fwd models.
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Yes, more licensed tracks........more tuning options (custom PCM maps, adjustable boost, and more drivetrain/engine swaps would be sweet).........better sense of speed like Werty mentioned.........improved textures and lighting dynamics for in-car views............adjustable TCM, ABS, and ASM aids.........even more unforgiving realistic wear and tear and damage (clutch wear, brake fade, tire punctures)......a solid and innovative career mode (since neither GT or Forza has ever really nailed it)..........and backwards compatibility with FM3 community content. Do it Turn 10. Don't make FM4 all about gimmicky Kinect features, I don't want Forza Motorsports 3.5K. And don't make this next installment all about prettier graphics either. This franchise has alot of areas it can improve on, and trying to outdo GT5 in the photo-realism department shouldn't be one of them. The car models in FM3 are nothing to sneeze at. Improve upon them if you must, but give us some solid gameplay enhancements to go along with it.
And here's another thought I had. How about full rendering of the interiors for the cockpit view? When you look behind you you should be seeing the rear seats or the spoiler or engine or something. Same goes for the rearview mirror. You should be able to see the rear of the car back there. Totally kills the immersion of in-car views when you go to look to your left flank and the car around you just disappears like it isn't there.
Also, how about a new option for gearboxes? Call it Dynamic. Setting it to this causes each car to shift the way it does in real life. That Bimmer may drive as an auto with paddle shifting options........that Shelby Mustang will drive with a stick shift and clutch........and that Caddy might be an auto only. Allow this option to force players to drive each car the way it would be driven in reality. I always thought that that would be a nice touch. Better than forcing us to drive everything either auto, manual, or manual/clutch. This would allow it to change depending on what car you are driving.
And finally: drag racing. If you're going to include it......do it right. Go spend some time at the local strips and see how it's done. Give us a proper tree light with manual launches and burnouts. Develop a proper grip simulation for launches this time. Put some drag racing specific mods in there (trans-brakes, line-locks, fat and skinnies, etc.). Develop a nice bracket racing event option for online and career mode. Approach the sport with a serious intent on accurately reproducing it in virtual form. Don't just throw in a straight track and call it a day. Offer something GT5 DOESN'T.
Just my thoughts, fellas...
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Things I want in Forza 4
#1: Higher levels of customisability - I want to tune boost pressure, response and simmilar. Same with wheels. I want to specify tyre width and profile + offset of rims.
#2: More Smoke.
#3: Weather.
#4: Day/Night. I want to drift Fujimi Kaido in the wet at night with headlights on.
#5: New / more tracks. Blue mountians raceway (or better actually a propper bathurst) I definately want back.
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[quote=whiteballz;955384]I'm not even trolling - I used to be a huge GT fan, but there is a limit to what I'm willing to put up with.[/quote]
I understand that. I think the sarcasm was lost though, hence the smiley.
I'm pretty much "locked" into Gran Turismo, since I'm not willing to pay for XBox Live and the 360, and I only have a PS3 and a not so powerful PC.
And obviously nothing this nice will ever come from the Wii.
To be honest, I really like the walk around thing with the Kinect. But again, I'm not willing to buy another motion control thingy for the PS3 because I think the Wii implemented it poorly.
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I'd like to see fully adjustable real time day to night transitions as well. I don't see how that's all that hard to pull off in a racing game. Action/adventure games have been doing it convincingly for nearly a decade. Not so sure about inclement weather conditions, though. If it's not hard to implement realistically, then sure. But I have a feeling it's alot more work to get that to work than it seems.....and it's not something I'd want Turn 10 to spend a whole year working on when they could be working on something more worthwhile. Regardless, I would like to see dynamic track conditions that actually affect car driveability (ambient temps, track temps, wind conditions...).
I also agree on more smoke. They need a better particle effects engine altogether. Forza 1 had more dust and smoke effects than 3. I'd like to see that get corrected if possible.
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I don't even care if the time is static, I just want a day, dusk and night setting if thats all they can impliment.
I know there will be dirt racing in Forza 4, Along with hopefully outboard suspension cars (Atom / Westfield etc). Seeing as that ford GT is so perfectly modeled I'd like to think they've gotten over their fear of outboard suspension components.
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[quote=ThisBlood147;955400]Also, how about a new option for gearboxes? Call it Dynamic. Setting it to this causes each car to shift the way it does in real life. That Bimmer may drive as an auto with paddle shifting options........that Shelby Mustang will drive with a stick shift and clutch........and that Caddy might be an auto only. Allow this option to force players to drive each car the way it would be driven in reality. I always thought that that would be a nice touch. Better than forcing us to drive everything either auto, manual, or manual/clutch. This would allow it to change depending on what car you are driving.[/quote]
Need For Speed 3 (the original Hot Pursuit) had different gearboxes for auto/manual. I can't remember exactly which cars had what gears, but if in reality it had a 4-speed auto or 6-speed manual, that's what it had in the game. If it was auto only then the manual option just let you shift the auto manually (no clutch option in that game) but yea. It can't be hard to at least adjust the gearbox/ratios for that. Leave the auto-clutch option in though.. bugger trying to clutch on a game pad.
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[quote=LeonOfTheDead;955409]^^^ even NFS1 had that.[/quote]
Well then I'm just baffled as to why these so-called console racer "sims" have been going for years now without ever offering such a feature.:confused:
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Game looks good, as Forza generally is, but the Kinect aspect just looks like a gimmick that I would do once and then never care about again.
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[quote=LeonOfTheDead;955409]^^^ even NFS1 had that.[/quote]
Man, I loved NFS1SE.. I don't think I never played it in auto though, so I never noticed that. My friend used to play auto in NFS3 when we were split screening, so the difference was palpable... and by god we palped it.
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Do [I]not[/I] bother visiting the Forza forums.
So many muppets asking for the TG track, an open cityscape and other retarded things.
I just got a headache reading the stupid requests. (Like people asking for the american 240SX over the JDM 180SX)
But from what I can remember
Popular demand for tracks goes as below:
1: TG Test track
2: Spa
3: Bathurst
4: Monza
A fair few have asked for more fantasy tracks - and a return of the shipping yards from forza 1.
People want more open maps like the gymkhana level, but with more obsticals and structures.
Also popular are famous roads (Autobahn, Stelvio, that road in romania from TG).
So in other words, while there are a great number of brilliant suggestions of under rated tracks, I'm hoping the forza team don't fold and put tracks in that are shit.
On the feature side -
Weather
Day/Night shift
Rally (snow aswell)
public lobbys
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[quote=LeonOfTheDead;955391]In Enthusia the weather was variable, meaning that if a race starts wet it will end wet, and you could really tell the difference. The feeling was like driving on eggs, love it.
That game was almost perfect as far as driving simulation was concerned I think, even if it was a bit too zealous when lateral inertia was to be considered. And unlike GT4 you could handle oversteering in all cars, even fwd models.[/quote]
This also had a pretty interesting selection of cars, and the only accurate reproduction of the behaviour of an automatic gearbox in a videogame.
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Did Enthusia have in car driving view?
Seems like I rented that game once and there was a glaring missing feature.
I thought it was the game that wasn't compatible with a driving wheel...but after googling I saw that wasn't it.
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[quote=Ferrer;955422]This also had a pretty interesting selection of cars, and the only accurate reproduction of the behaviour of an automatic gearbox in a videogame.[/quote]
Indeed. Generally, the gear change was also affected by the revs at which you shifted, but that could be arguably be an exclusive content. In GT4 this wasn't that evident though.
Talking about shifting in NFS1, I don't remember about it oh so well, but I do remember that settings like ABS, TCS, how many gears and manual mode weren't available on all cars. Like the 512 TR had all options, and auto mode would have just changed the gear for you, while the Diablo VT+ was similar but you couldn't activate TCS. There was probably something about the clutch which I think I never used, but I'm not sure.
Thing is it was a now 15 years old game with only 8 cars and actual differences between them.
And the last section in the mountain road with snow/ice was epic.
EDIT: no in car driving view in Enthusia.
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NFSSE is taunting me from my shelf with its non-compatibility with Windows NT kernel now.. curse this wretch'd modernity!
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My NFS cd-rom spun so many times it's barely readable to say it's not compatible with anything less than 10 years old.
Crying out loud since Win Xp I think.
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[quote=ThisBlood147;955400]
And finally: drag racing. If you're going to include it......do it right. Go spend some time at the local strips and see how it's done. Give us a proper tree light with manual launches and burnouts. Develop a proper grip simulation for launches this time. Put some drag racing specific mods in there (trans-brakes, line-locks, fat and skinnies, etc.). Develop a nice bracket racing event option for online and career mode. Approach the sport with a serious intent on accurately reproducing it in virtual form. Don't just throw in a straight track and call it a day.[/quote]
Ahhh THIS!!!! So true! I was very disaapointed with the drag racing of forza3. Especially the lack of a real tree light. The races just suddenly started :p
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you can have more eye candy , but its at the expense of simplified physics
but anyways ill be skipping this . i got sick of T10 & the way they want their little sandbox to run.
LIVE numbers comes first with them
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i can't wait, a great game made better.
i hope the zonda f is in FM4
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i have looked at some Videos for FM4 and noticed that the pagani zonda looks like it’s the F or chinque.
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Having spent the last week or so playing FM3 again, I thought of something that could possibly help the career mode in FM4 gain a bit more life. How about a "Professional mode". Here, you play with full simulation damage, only the nanny assists that are available for that particular car, you shift according to the gearbox options available for that particular car, are forced to drive in cockpit view, you are not allowed to change the opponent difficulty once the season begins, and you suffer fines, penalties, and sanctions for roughhouse driving. I'd also like to seem them implement a system whereby you can earn sponsorships from various companies....and must use the livery editior to place those sponsor advertisements onto your car in order to receive sponsorship benefits. And bring back the FM2 option of being able to hire from a pool of mercenary drivers, each offering different skill sets and levels for different levels of pay. Lastly, when we do hire a merc driver.........give us a third person in-field style view from which to watch the race. Taking away the replay style view for hired drivers in FM3 was a stupid move.
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what is this i dont even
Coming out with a 4 already? Craziness! Honestly though, I hope they don't spend all their time on more gaphics. Its already good enough to give a good sense of reality. Maybe some tweaks and like was said, times of day, but really where the Forza series has plenty of room to expand is the gameplay. The races are nice, but there's not really a cohesive sense of 'game' to the thing yet.
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anyone got any great car on forza 3 that they love or has helped them win races, please could you shair. the car that have helped me wiin races are the
zonda r
mazda furai
mosler mt900s (love that car)
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Holy crap...
[ame="http://www.youtube.com/watch?v=DkCDWGePbQw"]http://www.youtube.com/watch?v=DkCDWGePbQw[/ame]
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'Leaked'.. may be an attempt at viral marketing. Trailer doesn't really say anything exciting, the kinect stuff is a gimmick at best. 80 manufacturers is great, but if it's anything like some of the more esoteric DLC that came out, there'll be a bunch of them with only one car. I'd like to see more attention given to certain groups of cars - for example in Forza 3 they have the E30 M3 but not the Merc 190E Cossie, or the Ford Cossies. Having some races based around more old rivalries like that would be nice. Some 70s rally stars would be great too.. Stratos v Escort v Alpine and the associated blah.
Still, I'm sure the car list will be 'leaked' shortly. Hopefully it's something more than just Forza 3 + DLC.
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agreed the leak is staged but that looks really awesome! Pretty excited for this one forza 3 was loads of fun
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The only thing I really liked was the head turn thing. I wish more rare tracks like an uphill or downhill were available as in Forza 1. Forza 2 didnt have any point to point racing as I recall? Havent played Forza 3 but the trailer to Forza 4 started out with what looked like Stelvio Pass, or Trollstigen. Either would be amazing to run.