Originally Posted by
Matra et Alpine
When you compare games with every other industry it's about the same hit rate.
There are plenty of crap MP3 players out there for sale, and DVD players, TVs, PCs and etc etc etc
How do you tell UP FRONT whether you have a good or bad game ?
Also it's a business decision. The 50 million seller will merit spending LOTS on development, a 10 million seller can only justify spending 1/5th
The REALLY bad bit about the BEST games is it takes 2-3 years of development and test of a large development team with ZERO REVENUE. Games are a horrible business to operate in as it's LOTS of outlay in the HOPE of a HUGE peak of revenue and then invest in the next one. All it takes is one game to glitch or not hit the market or just not be popular anymore and the company goes bust with the HUGE debt run up during development
Of course you can tell if a game is good or not, there are magazines, internet sites, previews, reviews, a game is completly eviscerated before coming out to public. The thing is easy money, crappy games from big name game makers, game makers that bought a multimillion movie license and them make the worst games ever just to use the movie name... there are probably not more than 5 games worth mentioning that have movie names and that are "medium quality" games...
When a game is good everyone knows it is, ppl buy it, ppl talk about it, ppl must have. when games are normal... it just doesn't have that "feel", it's just another game... i don't know anyone that has a copy of GT4, when it came out i had to buy, because i knew it'd be special.
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