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Thread: Simbin partners with Real Time Racing/iOpener

  1. #1
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    Simbin partners with Real Time Racing/iOpener

    SIMBIN AND IOPENER JOIN FORCES TO REVOLUTIONIZE THE RACE GAME WORLD
    Vara/Aachen, 23 June 2009
    Today it was announced that SimBin is working on the first iOpener Enabled game which is aimed at the consumer market. After gamers have been playing against the PC’s AI as well as against other gamers through multiplayer function, this game opens up the next dimension: Playing against the professional drivers, who are racing real cars on real tracks. This is made possible by integrating the patented technology of iOpener.

    Henrik Roos (CEO of SimBin) says: “In the iOpener technology I see the start of the next generation of race gaming and a major leap in optimizing the race experience for the gamer. What is better than racing against the real pros?!”

    iOpener’s CEO, Andy Lürling, adds:” SimBin, being an award winning developer of simulation race games, is an ideal basis for introducing our iOpener feature to the consumer market.”

    “Besides playing live, the gamers will also have the opportunity to select recorded races, based on stored data”, Henrik Roos states. Andy Lürling also sees a lot of future potential: “This is just the beginning! We are also exploring further possibilities for joint co-operations in the motorsport industry for applications based on iOpeners technology”.

    In the coming months both parties will be fully dedicated to developing the new game. A first highlight of the collaboration will be the beta test phase. An exclusive group of 5,000 gamers will be asked to test the game including the iOpener feature.

    These testers will be privileged to be the first to play live from behind their PC’s directly against professional drivers who, at that very same moment, will be driving real GT cars on a real race track. Gamers can already now register themselves at: Registration

    SimBin | Award winning game development

  2. #2
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    The vids look interesting, a nice idea imho to go beyond "ghost laps"

  3. #3
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    What happens if you smash a real opponent off the track? Wouldn't that upset the vortex between reality and videogames?
    Buying a car and not driving it is like buying a meal and not eating it.

    "Oh sh*t, we're going..25!!" - A dear friend of mine.

  4. #4
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    Quote Originally Posted by W.R. View Post
    What happens if you smash a real opponent off the track? Wouldn't that upset the vortex between reality and videogames?
    Then the AI takes over and will bring the real car back to the original position where it should be driving.

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